Games That Pushed The Limits of the Nintendo 64. A new article in CoroCoro magazine (originally uploaded online by Ryokutya2089 and translated by Destructoid) is promising a game that will push to the Switch to its hardware limits. Streets of Rage Amiga - A small AMOS Demo of Streets of Rage 1 by Prototron, Zap Fight Trilogy - An EPIC shoot em up series 'enhanced' hits the C64, Wonder Boy Remake - A fabulous remake for the Amstrad 128k gets a one level Xmas tease, ROGER THE PANGOLIN - A new speccy game via WOOT! Presented by Zen Albatross and Racketboy Special Thanks to Satoshi_Matrix, Noiseredux, and other Racketboy forum members See Older Entries of the Games That Pushed The Limits Series In the 1980’s, a loose international culture of computer graphics artists and musicians formed what is now known as the demoscene. Shadow Warrior actually used to touch pad, so as far as limits are concerned, the game pushed them to the max "While you were wasting your time castrating a priceless antique, I was systematically feeding babies to hungry mutated puppies!" Extensive deployment of non-standard colours using a combination of old and new colour-blending methodologies as part of its Luma-Driven Graphics design approach, producing smooth hues never before seen on a C64 game. Major sections of the game have lengthy animated cut scenes. I think a lot of the dude's attention was on games that broke through graphics barriers. Everyone has heard of GTA, and this game pushed the limit of its storage medium and the PS2’s graphics to its limit. 21. This is more like a nerdy anecdote but Hayazashi Nidan Morita Shogi 2 is probably the most "pushing the limits" SNES game ever made It is a 1995 shogi game by Seta that uses the ST018 chip, that is a 21.47 MHz 32-bit ARMv3 processor. It has these neat videos that are usually about a Japanese video game series showing brief clips of each game in its series from its origin to the present. The Metro games were always known for being pushing gamer’s GPUs and CPUs to their limits with their detailed graphics and Metro Exodus is looking to not be any different. (I just liked the video, I'm not the guy who made it nor do I know him. Simple to play, hard to master but a whole lot of fun along the way. Just about every gamer was blown away by how groundbreaking SMB3 was when it was debuted. So basically lots of flying about, wiping out of enemy forces both airborne and on the ground, and the aim to reclaim territoy with an end goal to finally blow up the enemy HQ with a mighty swooped bomb drop! Delta's Shadow (Power Blade 3) - A fantastic looking ZX Spectrum 128K & Next game gets a Christmas release! 596 15. The Commodore 64, also known as the C64 or the CBM 64, ... Games That Push the Limits of the Commodore 64. Which Atari 2600 games had the best graphics? (See this classic scene from Scott Pilgrim vs The World ** spoilers **) While the original Crash Bandicoot was pushing the PlayStation when it arrived, this constant refinement and growth at Naughty Dog resulted in Crash 3 pushing the limits all the more. Press J to jump to the feed. I mean seriously check out the features below! Posted by. However, if you were able to tolerate it in Perfect Dark and Banjo-Tooie, Conker’s BFD’s dodgy frame rates won’t be a problem. save hide report. Conker absolutely pushes the N64 to its graphical limit, but this becomes painfully obvious when the frame rates bog down while you enter outdoor areas. By the time of Total Eclipse and Castle Master they'd made the engine more efficient and elaborate but I tried to play Castle Master on the C64 a few months back and it was really hard work. 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